Another C1P build

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ronin47
Posts: 298
Joined: Thu Dec 14, 2023 2:17 pm

Re: Another C1P build

Post by ronin47 »

Well, my data separator boards are on the way :)
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HOWARDHB
Posts: 182
Joined: Tue Apr 16, 2024 1:24 pm

Re: Another C1P build

Post by HOWARDHB »

Great!

Finishing up the design of my C1P MF case, I remembered that my keyboard needs "double" sized shift keys....
(the keyboard that I harvested the key-caps from had "single" sized shift keys...)

I designed the key-cap in Solidworks, the "SHIFT" letters are about 1/32" deep...

Then, out with the 3D printer...
Some light sanding with 800grit water paper...
followed by a light coat of Rustoleum "rattle can" gloss black paint.
But how to get the "SHIFT" characters white???

TALCUM POWDER! (then a coat of clear) :mrgreen:

IMG_20241130_094612.jpg
IMG_20241130_094612.jpg (1.92 MiB) Viewed 23117 times

SHIFT.png
SHIFT.png (778.79 KiB) Viewed 23115 times

H.
KlyBall 600D: 8K RAM, BASIC 1FIX, BASIC 3FIX, C1S Monitor Rom
KlyBall 610 : 24K RAM
KlyBall D-13 V2.0
MPI 51 - 5.25"
SAMSUNG SFD-321J - 3.5"
CHINNON FZ-506 - 5.25"
GOTEK with FLASHFLOPPY 3.46a
:mrgreen:
ronin47
Posts: 298
Joined: Thu Dec 14, 2023 2:17 pm

Re: Another C1P build

Post by ronin47 »

Look what arrived today :

IMG20241202164033.jpg
IMG20241202164033.jpg (2.85 MiB) Viewed 23101 times

Looks like I'm running out of excuses to build the 610...
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HOWARDHB
Posts: 182
Joined: Tue Apr 16, 2024 1:24 pm

Re: Another C1P build

Post by HOWARDHB »

That was fast !

Here is the component layout....
D-13 Components.png
D-13 Components.png (1.22 MiB) Viewed 23083 times

The red elipses in the picture below are the jumper settings that work for me...
Do this to set the one-shot timer to 6uS. (with jumpers in place)
In the above photo, the jumper on the bottom right was incorrect, it should be 11 to 12 (as shown below)
SETTING one-shot to 6uS.jpg
SETTING one-shot to 6uS.jpg (807.64 KiB) Viewed 23099 times
Last edited by HOWARDHB on Wed Dec 04, 2024 8:41 am, edited 1 time in total.
KlyBall 600D: 8K RAM, BASIC 1FIX, BASIC 3FIX, C1S Monitor Rom
KlyBall 610 : 24K RAM
KlyBall D-13 V2.0
MPI 51 - 5.25"
SAMSUNG SFD-321J - 3.5"
CHINNON FZ-506 - 5.25"
GOTEK with FLASHFLOPPY 3.46a
:mrgreen:
ronin47
Posts: 298
Joined: Thu Dec 14, 2023 2:17 pm

Re: Another C1P build

Post by ronin47 »

HOWARDHB wrote: Tue Dec 03, 2024 6:31 am That was fast !

Here is the component layout....

Data Separator parts.jpg


The red elipses in the picture below are the jumper settings that work for me...
Do this to set the one-shot timer to 6uS. (with jumpers in place)
In the above photo, the jumper on the bottom right was incorrect, it should be 11 to 12, as shown below)

SETTING one-shot to 6uS.jpg
That's awesome, thank you sir :)
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HOWARDHB
Posts: 182
Joined: Tue Apr 16, 2024 1:24 pm

Re: Another C1P build

Post by HOWARDHB »

I'm wondering... has anyone made bootable disk with C1 Space invaders ?

... would be an early Chrstimas present! :P
KlyBall 600D: 8K RAM, BASIC 1FIX, BASIC 3FIX, C1S Monitor Rom
KlyBall 610 : 24K RAM
KlyBall D-13 V2.0
MPI 51 - 5.25"
SAMSUNG SFD-321J - 3.5"
CHINNON FZ-506 - 5.25"
GOTEK with FLASHFLOPPY 3.46a
:mrgreen:
bxdanny
Posts: 460
Joined: Thu Apr 16, 2015 2:27 pm
Location: Bronx, NY USA

Re: Another C1P build

Post by bxdanny »

  • I'm wondering... has anyone made bootable disk with C1 Space invaders ?

    ... would be an early Chrstimas present! :P
Here ya go. Merry Christmas!

(Change the file extension to .img or .65D)

Note 1: Since the program is now on disk, I have added the option to save the high-score table to the disk. The changes consist of changing the existing line 530 to be line 536, and adding new lines 530, 532, and 534.

Note 2: This disk is really just the ep142a disk with Program 1 replaced with the OSI Invaders game, and the option to run Program 1 on boot enabled.

At first, I thought there was a problem with the game, since Level 1 runs so fast that it is completely unplayable. Then I saw that higher-numbered levels (like 3 to 5) do work decently. Edit: So I think it's OK, but let me know if the game seems to be running properly to you.
Attachments
OSI Invaders.ini
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HOWARDHB
Posts: 182
Joined: Tue Apr 16, 2024 1:24 pm

Re: Another C1P build

Post by HOWARDHB »

Simply marvelous, it works!
(Indeed, levels up to 3 are un-playable)

The cassette version takes 12 minutes to load :roll: :lol:

Thank-you Danny: Verry Merry Christmas to you and yours!

H.

Edit: I made a physical 5¼" disk, by using the copy function (menu item 8) on Tutorial Disk 5, from the Gotek and it boots and runs perfectly.
Saved my hi score to disk too!
:mrgreen:
Last edited by HOWARDHB on Tue Dec 10, 2024 4:32 pm, edited 3 times in total.
KlyBall 600D: 8K RAM, BASIC 1FIX, BASIC 3FIX, C1S Monitor Rom
KlyBall 610 : 24K RAM
KlyBall D-13 V2.0
MPI 51 - 5.25"
SAMSUNG SFD-321J - 3.5"
CHINNON FZ-506 - 5.25"
GOTEK with FLASHFLOPPY 3.46a
:mrgreen:
Thomas
Posts: 105
Joined: Tue May 30, 2023 8:53 am

Re: Another C1P build

Post by Thomas »

I have added in line 25 the following statement: 25 LE=16-LE

Now for the intuitive users, Level 1 is the beginner and 15 the gamer nerd mode. Using 10 gives a good overall experience.

Enjoy and Merry Christmas !
Thomas
OSI Invaders.ini
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HOWARDHB
Posts: 182
Joined: Tue Apr 16, 2024 1:24 pm

Re: Another C1P build

Post by HOWARDHB »

Thomas, smart! ;)

Thank-you too!
Last edited by HOWARDHB on Tue Dec 10, 2024 1:39 pm, edited 1 time in total.
KlyBall 600D: 8K RAM, BASIC 1FIX, BASIC 3FIX, C1S Monitor Rom
KlyBall 610 : 24K RAM
KlyBall D-13 V2.0
MPI 51 - 5.25"
SAMSUNG SFD-321J - 3.5"
CHINNON FZ-506 - 5.25"
GOTEK with FLASHFLOPPY 3.46a
:mrgreen:
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